Anno 117 Pax Romana Specialists: Game Guide Accolades and List

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In Anno 117 Pax Romana, specialists turn struggling colonies into powerhouses-master their roles to dominate the Roman frontier.

They come in varying rarities as well and can be slotted in various places to maximize their advantages. Paired with optimal production ratios, they are key to making your colonies thrive. In this guide, we’ll walk you through all the details, including how to get them, how to use them, and a list of Anno 117 Pax Romana Specialists.

How to get Specialists in Anno 117 Pax Romana

To attract Specialists in Anno 117 Pax Romana, construct their dedicated housing in areas with high influence from your capital or major settlements. Fulfill specific needs like unique goods, cultural amenities, or workforce quotas outlined in each Specialist’s tooltip. Once conditions align, they appear in the recruitment pool-assign them to roles via the Specialists menu to boost production, trade, or expansion. Prioritize upgrading housing tiers and monitoring fulfillment meters for quicker results.

In Anno 117 Pax Romana, you can get Specialists in several ways:

  • Complete events and quests: As you make your way through the campaign, you’ll come across quests and events that offer up Specialists as a reward. The first of these is Gemini In The Rough, where you have to choose between two aids, Brutus or Gaius, each with their unique set of perks.
  • Buy them from Trading Posts: As you uncover more of the map, you’ll gain access to Trading Posts that offer Specialists in exchange for Denarii. Tap the Trading Post, then head to the Items portion of the menu to see a list of available Specialists. The list at each Trading Post resets every 10 minutes, giving you a new selection to choose from.
  • Complete Contracts: Visit lighthouses across the map to Contracts that task you with delivering or collecting cargo. Specific Contracts offer a Specialist as a reward on completion.
  • Unlock specific Research nodes: You can obtain Specialists by researching specific nodes in the Research tree, for example, Sword and Salt, which yields a Legendary Specialist in military, seafaring, or civics. These tend to be the final node of each branch of the skill tree, so they are very much a late-game method to obtain new Specialists.
  • Unlock them in the Hall of Fame: You can use Fame points to unlock new Specialists in the Hall of Fame menu. For example, there’s Actorius Maximiminus (22 Fame points at Tier II Latium), a finance specialist, and Menander of Nicomedes (20 Fame points at Tier I Albion), a religion Specialist. Fame points are accrued by completing challenges as listed in the Hall of Fame menu.

It’s worth noting that you can re-roll the selection of Specialists for sale at Trading Posts. Click on a Trading Post, select Items, and then tap Re-roll. For every new re-roll, the cost increases by 2,500 Denarii for that specific Trading Post, making it quite pricey in the longer term. It’s best to save re-rolling for the late game when you have stacks of money spare.

How to use Specialists in Anno 117 Pax Romana

Slot specialists into Governor Villas, Officia, or ships to activate their area-based buffs covering production, workforce, or seafaring performance. Acquire them through quest rewards, trader hires, lighthouse contracts, or targeted research nodes like Healthy Competition for Economy or Recruitment Drive for Research types. Position buildings densely around these slots to cover more structures and swap specialists freely between locations without upkeep fees as needs shift.

Once you have a Specialist, you’ll need to put them to work to benefit from their buffs and bonuses. There are several options here:

  • Governor’s Villa: When slotted here, a Specialist’s buff will activate for buildings within the Villa’s range. The Villa comes with five Specialists slots as standard, increasing as you gain Prestige.
  • Officium: You can slot up to two Specialists per Officium, which, much like the Villa, will confer their buffs on buildings within the Officium’s area of effect.
  • Captain Slot on ships: You can slot seafaring Specialists, technically called Captains, into the Captain Slot on ships. Their bonuses, whether that’s hit points or movement speed, will affect that particular ship.

Specialists come in one of five rarities: Common, Rare, Epic, Unique, and Legendary. Aside from rising in cost, the higher the tier, the better the buffs and perks they confer when slotted into one of the three options detailed above.

Anno 117 Pax Romana Specialists list

Specialists drive colony success in Anno 117 Pax Romana by filling key roles across production chains, defense, and expansion. Players recruit them through expeditions or events to assign unique bonuses that boost output, morale, or trade efficiency. Each specialist targets specific buildings or needs, such as optimizing farms or fortifying outposts against raids. Balance their placement to counter bottlenecks and adapt to population growth demands.

Below, you’ll find a list of all the Specialists we’ve come across so far in Anno 117 Pax Romana. We’ve listed their rarity along with the buffs they offer when slotted.

Specialist Area of Expertise Effect Rarity
Reedbroguer Finance 1 income from Reed Shoes, if supplied to residences in range. Common
Plaiter Nature 10% productivity to Reed Shoes supply chain in range. Common
Obtorquist Civic 10% productivity for Torcs supply chain in range. Common
Porcine Muckraker Finance 1 income area effect to Pig Farms in range. Rare
Cursory Bursarius Finance 1.2 income to residences in range. Rare
Upholder Military 15% hitpoints to towers in range. Common
Enlister Military 50% troop recruitment speed to Recruitment Building in range. Common
Twiner Economy 10% productivity to Ropemaker and Ropes supply chain in range. Common
Seamster Finance 10% productivity to Tunics supply chain in range. Common
Uassoro, Neck-Deep Wader Economy 25% workforce from residents to Wader Residence in range. Epic
Stalwar Harbourward Military 25% ship repair speed, 1 simultaneous repairs, 25% hitpoints to repair crane in range Rare
Traditionalist Torquatus Civic 2 Prestige from Torcs, if supplied, to all residences in range. Rare
Unburdener Finance – Captain -5% trade prices, -25% cargo weight slowdown to ship. Common
Confident Vigilo Military 1 fire safety area effect for Vigiles in range. Rare
Merypath, Gromatic Surveyor Seafaring – Captain 100% discovery radius, 25% hitpoints, 15% movement speed, 45 favorable wind angle to ship. Unique
Actorius Maximinus, Nummularius Nonpareil Finance 2.5 income area effect, -75% upkeep cost for markets in range. Unique
Troucotouto, Subjugating Subiudex Economy 30% workforce from residents, -1 happiness for Liberti and Wader Residences in range. Unique
Judoc Daidalos, of the Myrtle Tower Military 20 attack range, -80% workforce needed, -50% upkeep cost, 50% hitpoints for towers in range. Unique
Arruns Spedius Fastus, Sutor Supra Crepidam Civic 1 happiness from Sandals, if supplied, 3 prestige from Sandals, if supplied, 1 happiness from Reed Shoes, if supplied, to residences in range. Unique
Menander of Nicomedes, Auspicious Haruspex Religion 1.5 belief area effect, 0.5 knowledge area effect, -50% upkeep cost to Sanctuary and Fanum in range. Unique
Siochainri Bichearb, Boioran Rhapsodist Research 25% belief, 25% knowledge to residences in range. Unique
Even Keepler Seafaring – Captain 35% hitpoints, 100 self-repair speed to ship. Rare
Philon, Baitylologist Religion 1.5 belief area effect for Granite Cutter in range. Epic
Quencher Military 0.6 fire safety to residences in range. Common
Hestian Culinarian Economy -33% workforce needed, -66% upkeep cost to kitchens in range Rare
Shellpicker Culture 10% productivity to Cockles supply chain in range. Common
Filleter Economy 1 population from Eels, if supplied, to residences in range. Common
Eelhunter Economy 0.5 belief area effect for Eel Grabber in range. Common
Gygaea of Megaria, Eupalianian Reservist Economy -50% water consumption, additional 1t every 8 cycles to mines in range. Epic
Busy Sprout Culture 10% productivity to Beer supply chain in range. Common
Essentialist Religion -25% workforce needed, -50% upkeep cost to Extractors in range. Common
Kibisisist Finance 1 income area effect to Tannary in range. Rare
Constructivist Economy -25% workforce needed, -50% upkeep cost to Refineries in range. Common
Brisk Boater Seafaring – Captain 10% movement speed, 20% province transfer speed to ship. Rare
Renaturer Economy -25% workforce needed, run by Smith workforce instead of Wader workforce for Herb Garden and Barley Farm in range. Common
Actuary Economy 0.6 income area effect to residences in range. Common
Measurer Finance -25% workforce needed, -50% upkeep cost for Clothiers in range. Common
Sophocles of Athens, Agraphian Dogmatist Research 2 knowledge from Tavern, if supplied, for residences in range. Epic
Adept Troughtender Economy -50% water consumption to Plantations in range. Rare
Laconic Swordsmith Military 20% productivity to Weapons supply chain in range. Rare
Physician Nature 0.6 health to residences in range. Common
Gaius Julius Lupus, Castor of Fortunes Economy 1.5 times income area effect for markets in range. Epic
Brutus Julius Lupus, Pollux of Polities Economy 20% workforce from residents for residences in range. Epic
Sartorist Research 1 knowledge from Pileus, if supplied, to residences in range. Common
Preacher Religion 0.6 belief to residences in range. Common
Whataboutist Watis Economy 1.2 knowledge to residences in range. Rare
Deep-Water Dredger Seafaring – Captain 500 Denarii for sunk ships, 10% scorpion attack range, 15% scorpion attack range to ship. Rare
Judicious Rigger Seafaring – Captain 25% hitpoints, -40% cargo weight slowdown to ship. Rare
Threefold Defender Military 15 attack range, 35% hitpoints, 50% self-repair speed for towers in range. Rare
Baker Augcrusta Economy 2 population from Bread, if supplied, to residences in range. Rare
Trusty Trouserer Nature 1 health area effect for Hosier in range. Rare
Cassiteridean Caster Research 1 knowledge area effect for Tin Mine in range. Rare
Mudlark Economy 10 productivity to Eel supply chain in range. Common
Rockhopper Nature 0.5 health area effect to Cockle Piker in range. Common
Cermaid Mac Ealadha, Dagda’s Goodman Civic 1 prestige area of effect, 1 available patrls, -10% response time to Medici in range. Epic

Best specialists for early-game economy boost

Early-Game Economy Specialists in Anno 117: Pax Romana

For early-game economy boosts, prioritize workforce and finance specialists that increase residents, denarii income, or trade efficiency to rapidly scale production and coin flow in your growing colony.

Top Recommendations

Focus on accessible Common and Rare specialists obtainable from lighthouse quests or Trading Posts, placing them near housing and markets for maximum radius impact.

  • Brutus Julius Lupus (Common, Workforce): Boosts resident capacity by +20% in range, directly expanding your labor pool for more farms, mines, and workshops without extra housing needs.

  • Deep-water Dredger Captain (Rare, Economic/Seafaring): Generates 500 denarii per sunk ship or trade run, providing steady passive income during early expansion.

  • Herius Asina Restitutus (Legendary, Economic): Improves intra-empire trade routes for reduced costs and higher profits, ideal once unlocked via early Fame or research.

Slotting and Strategy Tips

Assign these to Governor’s Villas early, as Villas support up to five slots and amplify effects near dense economic buildings like markets or villas. Combine with basic quests for quick hires, aiming for 10-20% overall workforce gains to hit population thresholds faster and unlock advanced chains. Transition to research specialists like Heracalius mid-game once economy stabilizes.

Which specialists give the biggest food bonus early game

Early-game food bonuses in Anno 117: Pax Romana primarily come from specialists boosting farm outputs, resident needs fulfillment, or workforce tied to agriculture chains to prevent shortages and support population growth.

Top Food-Boosting Specialists

These accessible options from lighthouse quests or Trading Posts provide the largest early impacts by enhancing crop yields or resident capacity near fields and granaries.

  • Brutus Julius Lupus (Common, Workforce): +20% residents in range indirectly scales food demand coverage and farm labor, making it the top pick for sustaining early housing expansions.

  • Heracalius, Sage of Panta Rhei (Epic, Research/Food-adjacent): +1.5 Knowledge for food producers like grain mills, speeding tech unlocks while boosting grain-based outputs.

  • Deep-water Dredger Captain (Rare, Economic): Passive denarii from trade can fund extra fisheries or markets, stabilizing food imports if farms lag.​

Placement Strategy

Slot into Governor’s Villas near farm clusters for radius overlap, combining with basic crop research to hit fulfillment thresholds faster and unlock villa upgrades. This setup yields 15-25% effective food surplus gains, critical before mid-game trade routes.

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Kaspars has been a professional video game writer since 2011. When he's not fully immersed in pc gaming, he's reading, creating engaging stories, guides, or working on his own fantasy novels. A true gamer at heart, Kaspars has played and reviewed a wide range of games, from indie gems to blockbuster hits. He’s always up to date on the latest gaming trends and loves diving deep into game mechanics, lore, and design. Though it's usually after a late-night gaming session.

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