In Anno 117 Pax Romana, specialists turn struggling colonies into powerhouses-master their roles to dominate the Roman frontier.
They come in varying rarities as well and can be slotted in various places to maximize their advantages. Paired with optimal production ratios, they are key to making your colonies thrive. In this guide, we’ll walk you through all the details, including how to get them, how to use them, and a list of Anno 117 Pax Romana Specialists.
How to get Specialists in Anno 117 Pax Romana
To attract Specialists in Anno 117 Pax Romana, construct their dedicated housing in areas with high influence from your capital or major settlements. Fulfill specific needs like unique goods, cultural amenities, or workforce quotas outlined in each Specialist’s tooltip. Once conditions align, they appear in the recruitment pool-assign them to roles via the Specialists menu to boost production, trade, or expansion. Prioritize upgrading housing tiers and monitoring fulfillment meters for quicker results.
In Anno 117 Pax Romana, you can get Specialists in several ways:
- Complete events and quests: As you make your way through the campaign, you’ll come across quests and events that offer up Specialists as a reward. The first of these is Gemini In The Rough, where you have to choose between two aids, Brutus or Gaius, each with their unique set of perks.
- Buy them from Trading Posts: As you uncover more of the map, you’ll gain access to Trading Posts that offer Specialists in exchange for Denarii. Tap the Trading Post, then head to the Items portion of the menu to see a list of available Specialists. The list at each Trading Post resets every 10 minutes, giving you a new selection to choose from.
- Complete Contracts: Visit lighthouses across the map to Contracts that task you with delivering or collecting cargo. Specific Contracts offer a Specialist as a reward on completion.
- Unlock specific Research nodes: You can obtain Specialists by researching specific nodes in the Research tree, for example, Sword and Salt, which yields a Legendary Specialist in military, seafaring, or civics. These tend to be the final node of each branch of the skill tree, so they are very much a late-game method to obtain new Specialists.
- Unlock them in the Hall of Fame: You can use Fame points to unlock new Specialists in the Hall of Fame menu. For example, there’s Actorius Maximiminus (22 Fame points at Tier II Latium), a finance specialist, and Menander of Nicomedes (20 Fame points at Tier I Albion), a religion Specialist. Fame points are accrued by completing challenges as listed in the Hall of Fame menu.
It’s worth noting that you can re-roll the selection of Specialists for sale at Trading Posts. Click on a Trading Post, select Items, and then tap Re-roll. For every new re-roll, the cost increases by 2,500 Denarii for that specific Trading Post, making it quite pricey in the longer term. It’s best to save re-rolling for the late game when you have stacks of money spare.
How to use Specialists in Anno 117 Pax Romana
Slot specialists into Governor Villas, Officia, or ships to activate their area-based buffs covering production, workforce, or seafaring performance. Acquire them through quest rewards, trader hires, lighthouse contracts, or targeted research nodes like Healthy Competition for Economy or Recruitment Drive for Research types. Position buildings densely around these slots to cover more structures and swap specialists freely between locations without upkeep fees as needs shift.
Once you have a Specialist, you’ll need to put them to work to benefit from their buffs and bonuses. There are several options here:
- Governor’s Villa: When slotted here, a Specialist’s buff will activate for buildings within the Villa’s range. The Villa comes with five Specialists slots as standard, increasing as you gain Prestige.
- Officium: You can slot up to two Specialists per Officium, which, much like the Villa, will confer their buffs on buildings within the Officium’s area of effect.
- Captain Slot on ships: You can slot seafaring Specialists, technically called Captains, into the Captain Slot on ships. Their bonuses, whether that’s hit points or movement speed, will affect that particular ship.
Specialists come in one of five rarities: Common, Rare, Epic, Unique, and Legendary. Aside from rising in cost, the higher the tier, the better the buffs and perks they confer when slotted into one of the three options detailed above.
Anno 117 Pax Romana Specialists list
Specialists drive colony success in Anno 117 Pax Romana by filling key roles across production chains, defense, and expansion. Players recruit them through expeditions or events to assign unique bonuses that boost output, morale, or trade efficiency. Each specialist targets specific buildings or needs, such as optimizing farms or fortifying outposts against raids. Balance their placement to counter bottlenecks and adapt to population growth demands.
Below, you’ll find a list of all the Specialists we’ve come across so far in Anno 117 Pax Romana. We’ve listed their rarity along with the buffs they offer when slotted.
| Specialist | Area of Expertise | Effect | Rarity |
|---|---|---|---|
| Reedbroguer | Finance | 1 income from Reed Shoes, if supplied to residences in range. | Common |
| Plaiter | Nature | 10% productivity to Reed Shoes supply chain in range. | Common |
| Obtorquist | Civic | 10% productivity for Torcs supply chain in range. | Common |
| Porcine Muckraker | Finance | 1 income area effect to Pig Farms in range. | Rare |
| Cursory Bursarius | Finance | 1.2 income to residences in range. | Rare |
| Upholder | Military | 15% hitpoints to towers in range. | Common |
| Enlister | Military | 50% troop recruitment speed to Recruitment Building in range. | Common |
| Twiner | Economy | 10% productivity to Ropemaker and Ropes supply chain in range. | Common |
| Seamster | Finance | 10% productivity to Tunics supply chain in range. | Common |
| Uassoro, Neck-Deep Wader | Economy | 25% workforce from residents to Wader Residence in range. | Epic |
| Stalwar Harbourward | Military | 25% ship repair speed, 1 simultaneous repairs, 25% hitpoints to repair crane in range | Rare |
| Traditionalist Torquatus | Civic | 2 Prestige from Torcs, if supplied, to all residences in range. | Rare |
| Unburdener | Finance – Captain | -5% trade prices, -25% cargo weight slowdown to ship. | Common |
| Confident Vigilo | Military | 1 fire safety area effect for Vigiles in range. | Rare |
| Merypath, Gromatic Surveyor | Seafaring – Captain | 100% discovery radius, 25% hitpoints, 15% movement speed, 45 favorable wind angle to ship. | Unique |
| Actorius Maximinus, Nummularius Nonpareil | Finance | 2.5 income area effect, -75% upkeep cost for markets in range. | Unique |
| Troucotouto, Subjugating Subiudex | Economy | 30% workforce from residents, -1 happiness for Liberti and Wader Residences in range. | Unique |
| Judoc Daidalos, of the Myrtle Tower | Military | 20 attack range, -80% workforce needed, -50% upkeep cost, 50% hitpoints for towers in range. | Unique |
| Arruns Spedius Fastus, Sutor Supra Crepidam | Civic | 1 happiness from Sandals, if supplied, 3 prestige from Sandals, if supplied, 1 happiness from Reed Shoes, if supplied, to residences in range. | Unique |
| Menander of Nicomedes, Auspicious Haruspex | Religion | 1.5 belief area effect, 0.5 knowledge area effect, -50% upkeep cost to Sanctuary and Fanum in range. | Unique |
| Siochainri Bichearb, Boioran Rhapsodist | Research | 25% belief, 25% knowledge to residences in range. | Unique |
| Even Keepler | Seafaring – Captain | 35% hitpoints, 100 self-repair speed to ship. | Rare |
| Philon, Baitylologist | Religion | 1.5 belief area effect for Granite Cutter in range. | Epic |
| Quencher | Military | 0.6 fire safety to residences in range. | Common |
| Hestian Culinarian | Economy | -33% workforce needed, -66% upkeep cost to kitchens in range | Rare |
| Shellpicker | Culture | 10% productivity to Cockles supply chain in range. | Common |
| Filleter | Economy | 1 population from Eels, if supplied, to residences in range. | Common |
| Eelhunter | Economy | 0.5 belief area effect for Eel Grabber in range. | Common |
| Gygaea of Megaria, Eupalianian Reservist | Economy | -50% water consumption, additional 1t every 8 cycles to mines in range. | Epic |
| Busy Sprout | Culture | 10% productivity to Beer supply chain in range. | Common |
| Essentialist | Religion | -25% workforce needed, -50% upkeep cost to Extractors in range. | Common |
| Kibisisist | Finance | 1 income area effect to Tannary in range. | Rare |
| Constructivist | Economy | -25% workforce needed, -50% upkeep cost to Refineries in range. | Common |
| Brisk Boater | Seafaring – Captain | 10% movement speed, 20% province transfer speed to ship. | Rare |
| Renaturer | Economy | -25% workforce needed, run by Smith workforce instead of Wader workforce for Herb Garden and Barley Farm in range. | Common |
| Actuary | Economy | 0.6 income area effect to residences in range. | Common |
| Measurer | Finance | -25% workforce needed, -50% upkeep cost for Clothiers in range. | Common |
| Sophocles of Athens, Agraphian Dogmatist | Research | 2 knowledge from Tavern, if supplied, for residences in range. | Epic |
| Adept Troughtender | Economy | -50% water consumption to Plantations in range. | Rare |
| Laconic Swordsmith | Military | 20% productivity to Weapons supply chain in range. | Rare |
| Physician | Nature | 0.6 health to residences in range. | Common |
| Gaius Julius Lupus, Castor of Fortunes | Economy | 1.5 times income area effect for markets in range. | Epic |
| Brutus Julius Lupus, Pollux of Polities | Economy | 20% workforce from residents for residences in range. | Epic |
| Sartorist | Research | 1 knowledge from Pileus, if supplied, to residences in range. | Common |
| Preacher | Religion | 0.6 belief to residences in range. | Common |
| Whataboutist Watis | Economy | 1.2 knowledge to residences in range. | Rare |
| Deep-Water Dredger | Seafaring – Captain | 500 Denarii for sunk ships, 10% scorpion attack range, 15% scorpion attack range to ship. | Rare |
| Judicious Rigger | Seafaring – Captain | 25% hitpoints, -40% cargo weight slowdown to ship. | Rare |
| Threefold Defender | Military | 15 attack range, 35% hitpoints, 50% self-repair speed for towers in range. | Rare |
| Baker Augcrusta | Economy | 2 population from Bread, if supplied, to residences in range. | Rare |
| Trusty Trouserer | Nature | 1 health area effect for Hosier in range. | Rare |
| Cassiteridean Caster | Research | 1 knowledge area effect for Tin Mine in range. | Rare |
| Mudlark | Economy | 10 productivity to Eel supply chain in range. | Common |
| Rockhopper | Nature | 0.5 health area effect to Cockle Piker in range. | Common |
| Cermaid Mac Ealadha, Dagda’s Goodman | Civic | 1 prestige area of effect, 1 available patrls, -10% response time to Medici in range. | Epic |
Best specialists for early-game economy boost
Early-Game Economy Specialists in Anno 117: Pax Romana
For early-game economy boosts, prioritize workforce and finance specialists that increase residents, denarii income, or trade efficiency to rapidly scale production and coin flow in your growing colony.
Top Recommendations
Focus on accessible Common and Rare specialists obtainable from lighthouse quests or Trading Posts, placing them near housing and markets for maximum radius impact.
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Brutus Julius Lupus (Common, Workforce): Boosts resident capacity by +20% in range, directly expanding your labor pool for more farms, mines, and workshops without extra housing needs.
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Deep-water Dredger Captain (Rare, Economic/Seafaring): Generates 500 denarii per sunk ship or trade run, providing steady passive income during early expansion.
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Herius Asina Restitutus (Legendary, Economic): Improves intra-empire trade routes for reduced costs and higher profits, ideal once unlocked via early Fame or research.
Slotting and Strategy Tips
Assign these to Governor’s Villas early, as Villas support up to five slots and amplify effects near dense economic buildings like markets or villas. Combine with basic quests for quick hires, aiming for 10-20% overall workforce gains to hit population thresholds faster and unlock advanced chains. Transition to research specialists like Heracalius mid-game once economy stabilizes.
Which specialists give the biggest food bonus early game
Early-game food bonuses in Anno 117: Pax Romana primarily come from specialists boosting farm outputs, resident needs fulfillment, or workforce tied to agriculture chains to prevent shortages and support population growth.
Top Food-Boosting Specialists
These accessible options from lighthouse quests or Trading Posts provide the largest early impacts by enhancing crop yields or resident capacity near fields and granaries.
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Brutus Julius Lupus (Common, Workforce): +20% residents in range indirectly scales food demand coverage and farm labor, making it the top pick for sustaining early housing expansions.
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Heracalius, Sage of Panta Rhei (Epic, Research/Food-adjacent): +1.5 Knowledge for food producers like grain mills, speeding tech unlocks while boosting grain-based outputs.
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Deep-water Dredger Captain (Rare, Economic): Passive denarii from trade can fund extra fisheries or markets, stabilizing food imports if farms lag.
Placement Strategy
Slot into Governor’s Villas near farm clusters for radius overlap, combining with basic crop research to hit fulfillment thresholds faster and unlock villa upgrades. This setup yields 15-25% effective food surplus gains, critical before mid-game trade routes.



